Computing

ICT

The school has two ICT suites – one on each side of the building – and there are also computers in classrooms as well as trolleys of netbooks that are used throughout the school.  In addition, all year groups from reception to Year 5 have interactive whiteboards in the classrooms (and this will extend to Year 6 in the near future).  Children are given varied opportunities to use ICT – either in discrete lessons or to support learning in other curriculum areas.  The school has a strong reputation for its work in ICT and has, over several years, won county awards for media projects in Key Stage 2. 

Throughout the school, we teach children about the importance of safe use of ICT.  We also offer workshops for parents and carers so that they, too, understand how important it is for children to stay safe online.  We use the county’s Virtual Learning Platform – Starz – and all children have an account, which means that they can access learning materials safely from home as well as in school.  If you have any questions about this, do please speak to your child’s class teacher, or to Mrs Clamp, our ICT Coordinator.

 

END OF KEYSTAGE EXPECTATIONS FOR COMPUTING:

By the end of Key Stage 1 pupils should be taught to …

  • Understand what algorithms are: how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

  • Create and debug simple programs.

  • Use logical reasoning to predict the behaviour of simple programs.

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

  • Recognise common uses of information technology beyond school

  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 By the end of Key Stage 2 pupils should be taught to …

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.

  • Use sequence, selection and repetition in programs; work with variables and various forms of input and output.

  • Use logical reasoning to explain how simple algorithms work and to detect and correct errors in algorithms and programs.

  • Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration.

  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.

  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design & create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.